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RETTEAR.TXT
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1997-05-25
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May 25, 1997
================================================================
Title : Retinal Tear
Filename : rettear.bsp
Author : Taskmaster (Warren Marshall)
Email Address : tmaster@accessone.com
Other Levels by Author : "Eye Socket" - Quake
"99 Ways to Die" - Doom2
"Death by Cyberdemon" - Doom2
Description : A large castle like level
Based on comments from "Eye Socket" this level
has a much denser monster population. I have taken
the time to fully implement skill levels as well
as a complete set of deathmatch only entities, so
this map should be good for anybody out there...
It is also much more 3D than "Eye Socket" was.
The architecture took some serious time, as did the
lighting, so please take the time to actually look at
it while you're on you're killing spree!
Additional Credits to : id for the game, me for the editor!
================================================================
* Play Information *
Single Player : Yes
Cooperative : No
Deathmatch : Yes
Difficulty Settings : Yes (seriously!)
New Sounds : No
New Graphics : No
New Music : No
Demos Replaced : None
* Construction *
Base : New level from scratch
Editor(s) used : ToeTag (www.quakemania.com/toetag)
Known Bugs : None.
Build Time : Just kill me now...
Texture Wad used : QUAKE101
Compile machine : P200 with 48 Meg
QBSP Time : Too Long
Light Time : Stunningly Long
VIS (-level 4) Time : Damn, what time is it?
* Copyright / Permissions *
Authors MAY use this level as a base to build additional
levels.
Do whatever you want with this level, just give me credit for the base ...
that's all I ask - and send me a copy of what you do!
You CAN distribute this on a CD if you want, but not for profit (unless you
ask me and give me a cut! Hehe...).